![]() He isn’t that good of an initiator anymore, since there is now counterplay to his Horn Toss combo. He can’t be a reliable buff bot, but that option was taken away from him a while ago. Right now the hero doesn’t feel too good. Or was it deserved? There were several smaller tournaments following the International, with many notable players trying to replicate Magnus' success and for the most part they failed. Magnus Horn Toss + Skewer combo is a stuff of nightmares for all TI participants and this combo was deservedly nerfed right after the tournament. Tiny could definitely use a bit of a buff though: he doesn’t look too good with his sub 50% win rate. The hero is niche and is an ultimate punishment for greed, but is otherwise in an ok place. Lycan remained the top dog of the Divine+ bracket, but with a <3% pick rate this isn’t particularly bad. Tiny himself just got a little bit weaker, with smaller attack damage bonus on enemy targets and, if we recall correctly, a fixed talent that used to give more than stated in the tooltip. Lycan had his Wolf Bite cooldown increased drastically, while also limiting the maximum attack range to 150 for shapeshifted targets, taking away one of the Tiny advantages. The solution to this problem was two fold: Valve decided to nerf both Lycan and Tiny. There were other potential candidates to be bitten, such as Sven, for example, but unlike him, Tiny is not cooldown dependent and can come online much earlier, courtesy of his early game nuke combo. With extra range from Tree Grab, some lifesteal, unlimited movement speed and very reliable crits on a hero with an already high attack damage, Tiny could run rampant across the map, deleting supports and carries alike. Tiny and Lycan were the go-to combination for PSG.LGD and for good reason. Doesn’t prevent him from being the second most successful hero in Divine+ with a 13%+ pick rate, but we feel like the nerfs are coming. Right now the hero still remains exceptionally scary in the right hands, however overall changes to the meta resulted in several Tinker counters being both popular and strong, making him a much riskier pick. He was only the most successful niche one, having the highest win rate for heroes with 10+ games. Tinker was supposed to be the hero of the International, but a couple of preemptive nerfs in the letter patches tamed the hero enough so that he wasn’t the most popular and most dominant hero of TI. He is fight ready as soon as he gets his hands on mobility and can be a global menace come level 12. However, players quickly realised that with Boots of Travel built in and Blink being as affordable as it is, Tinker doesn’t really need to farm that much. Tinker changes were met with initial scepticism: after all, losing March of the Machines as a basic ability did hurt the hero’s farming speed. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |